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game_raycast

Cast a ray from a start to an end point, detect collisions, and retrieve collision results including hit location and object.

Instructions

Cast a ray and return collision results

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toYesEnd point {x,y} or {x,y,z}
fromYesStart point {x,y} or {x,y,z}
collisionMaskNoCollision mask. Default: 0xFFFFFFFF
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must convey all behavioral traits. It omits details like return format on miss, multiple hits, coordinate system implications, or whether the ray respects collision masks beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, clear sentence that efficiently conveys the core purpose without unnecessary words, earning its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the absence of an output schema, the description should hint at the return structure (e.g., hit object, position, normal) but does not. It also lacks details on ray length, layer handling, or whether it's 2D/3D-specific, leaving critical gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are already well-documented. The description adds no extra meaning beyond the schema's existing definitions, meeting the baseline without improvement.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Cast a ray and return collision results' clearly states the action (cast) and resource (ray) with outcome, distinguishing it from other physics tools like game_physics_2d or game_physics_3d.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like game_physics_2d/3d or game_navigate_path. The description lacks context for appropriate usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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