game_key_press
Simulate key presses or input actions in a running Godot game using key names or action names with press/release control.
Instructions
Send a key press or input action to the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key name (e.g. "W", "Space", "Escape", "Enter") | |
| action | No | Godot input action name (e.g. "move_forward", "ui_accept") | |
| pressed | No | Press (true) or release (false). Default: true (auto-release) |