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game_key_press

Send key presses or input actions to a running Godot game to simulate player input during testing or automation.

Instructions

Send a key press or input action to the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyNoKey name (e.g. "W", "Space", "Escape", "Enter")
actionNoGodot input action name (e.g. "move_forward", "ui_accept")
pressedNoPress (true) or release (false). Default: true (auto-release)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It mentions sending a key press or input action but does not disclose that pressing defaults to auto-release (only in the parameter description) or any other behavioral traits like interaction with game loop or system-wide effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that front-loads the main action without any waste. Every word is necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple key press tool, the description covers the core purpose. However, it lacks context on prerequisites (e.g., game must be running with input processing), or how the press interacts with existing input states. It is nearly complete but leaves minor gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with parameter descriptions explaining key naming, Godot action names, and the pressed parameter with default. The description adds marginal value beyond the schema, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific verb ('Send') and resource ('key press or input action to the running game'), distinguishing it from sibling tools like game_key_hold or game_key_release.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide explicit guidance on when to use this tool versus alternatives like game_key_hold or game_input_action. While the purpose is clear, the lack of usage context reduces its helpfulness for an AI agent deciding among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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