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game_world_settings

Adjust gravity magnitude, direction, and physics FPS to control world physics behavior.

Instructions

Get/set gravity, physics FPS, and world settings

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionNoAction: get or set. Default: get
gravityNoGravity magnitude
physicsFpsNoPhysics ticks per second
gravityDirectionNoGravity direction vector {x,y,z}
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden. It merely states 'Get/set' without disclosing side effects, immediacy of changes, or any behavioral implications. Inadequate for a mutation + query tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The single-sentence description is concise and front-loaded with the essential purpose (get/set). No fluff, but it could include a bit more context without harming conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters, a nested object, no output schema, and many sibling tools, the description is too sparse. It doesn't explain defaults, interactions, return values, or usage context. Fails to fully equip an agent for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and describes all 4 parameters (action, gravity, physicsFps, gravityDirection). The description adds no extra meaning beyond what's in the schema. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States 'Get/set gravity, physics FPS, and world settings' which clearly indicates the tool reads and modifies world physics settings. However, 'world settings' is vague and doesn't fully differentiate from many sibling tools like game_physics_3d or game_time_scale.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool over alternatives. No prerequisites, context, or exclusions mentioned. The description is generic.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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