Skip to main content
Glama

attach_script

Attaches a GDScript file to a specified node within a Godot scene, enabling script-based node behavior without opening the editor.

Instructions

Attach a GDScript to a scene node (headless)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node within the scene (e.g., "root/Player")
scenePathYesScene file path (relative to project)
scriptPathYesPath to the .gd script file (relative to project)
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral traits such as whether it overwrites existing scripts, requires the scene to be open, or validates script compatibility. The minimal description fails to convey important behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

While extremely concise at one sentence, it sacrifices necessary detail. The description is under-specified rather than efficiently complete.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 4 required parameters, no output schema, and many siblings, the description lacks information about project context, return values, error conditions, and behavior of the attach operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so each parameter has a description. The tool description adds no additional meaning beyond what the schema provides, earning a baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'attach', the resource 'GDScript to a scene node', and adds 'headless', which distinguishes it from many sibling tools like 'create_script' or 'game_script'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives. No mention of prerequisites, when not to use, or how it differs from siblings like 'add_node' or 'modify_scene_node'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tugcantopaloglu/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server