game_navigation_3d
Create, configure, and bake 3D navigation regions for AI pathfinding in Godot. Build navmeshes with adjustable agent size, cell size, and node hierarchy.
Instructions
Create/configure NavigationRegion3D and bake
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| action | Yes | Action: create, bake, configure | |
| cellSize | No | Navigation cell size | |
| nodePath | No | Node path (for bake/configure) | |
| parentPath | No | Parent node path | |
| agentHeight | No | Agent height | |
| agentRadius | No | Agent radius |