game_disconnect_signal
Disconnect a specific signal connection in a running Godot game by specifying the source node, signal name, target node, and method.
Instructions
Disconnect a signal connection in the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | Yes | Method name on the target | |
| nodePath | Yes | Path to the source node | |
| signalName | Yes | Name of the signal | |
| targetPath | Yes | Path to the target node |