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game_process_mode

Set a node's process mode to control its behavior during game pause states.

Instructions

Set node process mode (pausable/always/disabled)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeYesMode: inherit, pausable, when_paused, always, disabled
nodePathYesPath to the node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits. It only states the basic action without explaining side effects, reversibility, permissions, or return value. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, well-structured sentence that front-loads the action and target. It is concise with no extraneous words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description should provide more context about what process modes do, their impact, and potential pitfalls. The current description is too minimal for an AI agent to use correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. However, the description lists only three modes (pausable/always/disabled) while the schema includes five (plus inherit and when_paused), which can mislead the agent. It adds no value beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action 'Set node process mode' and lists the primary modes (pausable/always/disabled). It is specific enough to distinguish from sibling tools like game_pause which pause the whole game.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as game_pause or other process control tools. No context on prerequisites or typical scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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