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game_ui_tree

Manage Tree control items in Godot: get, select, collapse, expand, add, or remove entries by path.

Instructions

Tree control: get/select/collapse/add/remove items

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
textNoItem text (for add)
actionYesAction: get_items, select, collapse, expand, add, remove
columnNoColumn index. Default: 0
itemPathNoItem path (slash-separated indices)
nodePathYesPath to Tree control
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description must carry full burden. It only lists actions without disclosing side effects, return values, failure modes, or state changes. Agent cannot infer whether actions are read-only or destructive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise with one sentence that front-loads purpose. No wasted words, but may be too brief to fully inform. Earns its place but lacks depth.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 5 parameters and no output schema or annotations, the description leaves many gaps. Does not explain hierarchy, the difference between nodePath and itemPath, column usage, or expected return values for get_items. Incomplete for effective usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for all parameters. The description adds minimal extra meaning beyond the schema (e.g., enumerating actions), but does not provide additional context like default values or relationships between parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it is a tree control and lists specific actions (get, select, collapse, add, remove). This distinguishes it from sibling UI tools like game_ui_control, though it could be more explicit about what a tree control is.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Does not mention prerequisites, context, or situations where this tool is preferred over other UI tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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