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game_reparent_node

Reparent a node in the live scene tree by providing its path and the new parent's path. Optionally preserve the node's global transform.

Instructions

Move a node to a new parent in the running game's scene tree

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node to move
newParentPathYesPath to the new parent node
keepGlobalTransformNoWhether to keep the global transform. Default: true
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but only provides a basic action statement. It does not disclose side effects (e.g., preserving children, transform behavior) or error handling (invalid paths).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single clear sentence with no redundancy. Every word is necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a node reparenting operation with 3 parameters and no output schema, the description is too brief. It omits return values, error scenarios (non-existent paths), and whether global transform preservation works as expected.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% for all three parameters. The description adds no meaningful extra information beyond the parameter names and types already in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's action (move), resource (node), and context (to new parent in running game's scene tree). It effectively distinguishes from sibling tools like add_node, remove_node, and spawn_node.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as add_node or modify_scene_node. Also missing prerequisites, conditions for invalid paths, or performance implications.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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