blender_sculpt_to_retopo
Convert a high-poly sculpt into a low-poly retopologized mesh, with optional displacement map baking, to prepare game-ready assets.
Instructions
Pipeline tool: convert a high-poly sculpt to a retopologized low-poly mesh with optional displacement map baking. Creates a duplicate, applies remesh (voxel or quadriflow), auto-UV unwraps, and optionally bakes displacement from the original. Essential for game-ready asset production.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | No | Retopology method (default: VOXEL_REMESH) | |
| object_name | Yes | Name of the high-poly sculpted mesh object | |
| target_polycount | No | Target polygon count for the retopo mesh (default: 5000) | |
| bake_displacement | No | Bake displacement map from original to retopo mesh (default: true) | |
| displacement_resolution | No | Resolution of the displacement map in pixels (default: 2048) | |
| output_displacement_path | No | File path to save the baked displacement map (optional, defaults to temp file) |