blender_ai_mesh_cleanup
Clean up generated meshes by merging duplicate vertices, recalculating outward normals, removing loose geometry, and deleting zero-area faces. A post-processing step for AI-generated models.
Instructions
Clean up a generated mesh: remove doubles, fix normals, remove loose geometry, remove degenerate faces. Essential post-processing step after AI model generation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fix_normals | No | Recalculate face normals to point outward (default: true) | |
| object_name | Yes | Name of the mesh object to clean up | |
| remove_loose | No | Remove loose vertices and edges (default: true) | |
| merge_distance | No | Distance threshold for merging vertices (default: 0.0001) | |
| remove_doubles | No | Merge overlapping vertices (default: true) | |
| remove_degenerate | No | Remove zero-area faces (default: true) |