blender_geonode_array_grid
Generate linear, 2D grid, radial, or hexagonal arrays of objects using Geometry Nodes with configurable counts and spacing.
Instructions
Parametric array patterns via Geometry Nodes. Instances an object in LINEAR, GRID_2D, RADIAL, or HEXAGONAL arrangements. The modifier is applied to object_name.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count_x | No | Count along primary axis (or total for LINEAR) | |
| count_y | No | Count along secondary axis (GRID_2D / HEXAGONAL) | |
| grid_type | Yes | Type of array pattern | |
| spacing_x | No | Spacing along primary axis (scene units) | |
| spacing_y | No | Spacing along secondary axis (scene units) | |
| object_name | Yes | Object that receives the GN modifier (typically an empty or the instance_object itself) | |
| radial_count | No | Number of instances around the circle (RADIAL) | |
| radial_radius | No | Radius of the circle (RADIAL) | |
| instance_object | Yes | Object to be instanced in the pattern |