blender_mesh_bisect
Cut a 3D mesh using an infinite plane defined by a point and normal, with options to clear geometry on either side and fill the sliced face for dividing models into sections.
Instructions
Cut mesh with an infinite plane defined by a point and normal. Can optionally clear geometry on either side and fill the cut. Perfect for splitting vehicles into sections.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fill | No | Fill the cut plane with a face | |
| clear_inner | No | Remove geometry on the negative side of the plane | |
| clear_outer | No | Remove geometry on the positive side of the plane | |
| object_name | Yes | Name of the mesh object | |
| plane_point | Yes | Point on the cutting plane [x, y, z] | |
| plane_normal | Yes | Normal direction of the cutting plane [x, y, z] |