blender_mesh_tris_to_quads
Convert triangle pairs into quads to clean up triangulated meshes, improving topology by joining adjacent faces based on angle and UV matching.
Instructions
Convert triangles to quads — clean up triangulated meshes to get cleaner quad topology. Pairs adjacent triangles based on angle and UV matching.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| angle_limit | No | Maximum angle between triangle normals to join (degrees) | |
| compare_uvs | No | Only join triangles with matching UV edges | |
| object_name | Yes | Name of the mesh object | |
| face_indices | No | Face indices to process (omit for all triangles) |