blender_ai_generate_texture
Transform text prompts into PBR texture sets (diffuse, roughness, normal, metallic) and apply them directly to Blender objects. Generate realistic materials from descriptions like 'worn red brick wall' for 3D models.
Instructions
Generate a PBR texture set (diffuse, roughness, normal, metallic) from a text prompt using SDXL and apply it to a Blender object
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | Random seed for reproducible results | |
| prompt | Yes | Text description of the desired texture (e.g., 'worn red brick wall', 'brushed steel') | |
| auto_apply | No | Automatically apply generated textures to the object's material | |
| resolution | No | Texture resolution in pixels | |
| object_name | No | Name of the Blender object to apply the texture to | |
| negative_prompt | No | What to avoid in generation (default: 'blurry, low quality, watermark, text, logo') |