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SekaiNoOwari77

mcp-3d-modeling-agent

blender_msfs_setup_visibility_animation

Define visible and hidden frame ranges to set up object visibility animation, controlling show/hide timing for 3D modeling scenes.

Instructions

Set up visibility animation for an object (show/hide during frame ranges)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYesName of the object
hidden_rangeNoFrame range when object is hidden [start, end]
visible_rangeNoFrame range when object is visible [start, end]

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.4.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

There are no annotations, so the description carries the full burden. It discloses the basic show/hide behavior but does not mention side effects such as whether keyframes are created, whether existing visibility animations are overwritten, whether an MSFS animation tag is added, or how hidden_range and visible_range interact.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one clear, front-loaded sentence with no filler. It is efficient and easy to parse, though it is sparse on details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutating setup tool with no annotations and no output schema, the description is too thin. It omits preconditions, what happens in the scene after the call, and how the two frame-range parameters should be supplied together. An agent would have to infer important operational details from the schema and tool name.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already documents all three parameters at 100% coverage, so the baseline is 3. The description adds no additional parameter-level meaning beyond the schema, such as whether ranges are optional, mutually exclusive, or have defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action ('Set up') and resource ('visibility animation') plus the object scope, and clarifies behavior as show/hide during frame ranges. It is reasonably distinct from generic animation tools, though it does not explicitly differentiate from sibling MSFS animation tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives like blender_msfs_add_animation_tag or blender_keyframe_insert. It only implies the MSFS context through the tool name and sibling family.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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