blender_ai_pipeline_generate
Create a full 3D pipeline from photo or prompt: import to Blender, clean mesh, UV-unwrap, texture, and optionally prepare for MSFS. Pick a quality tier for fast preview or high-detail output.
Instructions
Full AI pipeline: reference photo/prompt -> 3D model generation -> import to Blender -> mesh cleanup -> UV unwrap -> texture -> optional MSFS prep. Quality tiers: quick (SF3D, 15s blob), standard (TripoSG, good single-image), multiview_quality (Zero123Plus+InstantMesh, best structure), vehicle_components (multi-view + part separation). Returns pipeline status with results from each stage.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | No | Text description of the object to generate | |
| backend | No | 3D generation backend. Preset sets default; override here. multiview=best quality, triposg=good single-image, stable_fast_3d=fast preview. | |
| max_wait | No | Maximum wait for generation in seconds (default: 600) | |
| image_path | No | Path to reference photo (recommended for mechanical objects) | |
| output_dir | No | Export output directory | |
| skip_stages | No | Stages to skip: generate, import, cleanup, component_separation, uv, texture, msfs_prep | |
| texture_prompt | No | Override prompt for texture generation | |
| existing_object | No | Run pipeline on existing Blender object (skips generate+import) | |
| pipeline_preset | No | Pipeline preset: quick (SF3D fast preview), standard (TripoSG), multiview_quality (best, Zero123+InstantMesh), vehicle_components (multi-view + part separation), msfs_vehicle/msfs_building (with LOD/collision), generic (auto backend). | |
| target_polycount | No | Target polygon count after decimation (default: 10000) | |
| texture_resolution | No | Texture resolution: 512, 1024, or 2048 (default: 1024) |