blender_msfs_setup_material
Set up flight simulator PBR materials in Blender with MSFS-specific extensions, including material types, metallic, roughness, and emissive properties for accurate rendering.
Instructions
Set up a material with flight simulator-specific PBR properties and extensions
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| alpha | No | Alpha/opacity (0-1) | |
| metallic | No | Metallic value (0-1) | |
| msfs_type | No | Material type for flight simulator rendering | |
| roughness | No | Roughness value (0-1) | |
| base_color | No | RGBA base color | |
| double_sided | No | Whether material is double-sided | |
| material_name | Yes | Name of the material to configure | |
| emissive_color | No | RGB emissive color | |
| emissive_strength | No | Emissive intensity |