blender_physics_soft_body_add
Add soft body physics to a mesh object, allowing it to deform under forces while attempting to maintain its original shape. Configure mass, friction, and goal strength to control the simulation.
Instructions
Add soft body simulation to a mesh object. Soft bodies deform under forces while trying to maintain their shape.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Mass of the soft body in kilograms. Default: 1.0 | |
| friction | No | Friction coefficient for the soft body surface. Default: 0.5 | |
| object_name | Yes | Name of the mesh object to add soft body to | |
| goal_strength | No | How strongly the object tries to return to its original shape (0=fully soft, 1=rigid). Default: 0.7 |