blender_physics_rigid_body_add
Add rigid body physics to any object in Blender. Choose active for dynamic movement or passive as a static collider, with control over mass, friction, and bounciness.
Instructions
Add a rigid body physics simulation to an object. Makes it participate in physics as either an active (affected by forces) or passive (static collider) body.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Mass of the object in kilograms. Default: 1.0 | |
| friction | No | Surface friction coefficient (0=frictionless, 1=maximum). Default: 0.5 | |
| body_type | No | Type of rigid body: ACTIVE (dynamic, affected by forces) or PASSIVE (static collider). Default: ACTIVE | |
| bounciness | No | Restitution/bounciness (0=no bounce, 1=fully elastic). Default: 0.0 | |
| object_name | Yes | Name of the object to add rigid body to | |
| collision_shape | No | Collision shape type. CONVEX_HULL is a good default for most objects. MESH is most accurate but slowest. Default: CONVEX_HULL |