blender_msfs_create_lod_hierarchy
Creates LOD levels from a base object to optimize flight simulator content, with configurable count and automatic or custom decimation.
Instructions
Create LOD (Level of Detail) hierarchy from a base object for flight simulator content optimization
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_count | No | Number of LOD levels (1-4, default: 4) | |
| auto_decimate | No | Automatically decimate lower LODs (default: true) | |
| decimate_ratios | No | Custom decimation ratios per LOD level (e.g., {'LOD1': 0.5, 'LOD2': 0.25}) | |
| base_object_name | Yes | Name of the base (LOD0) object |