blender_geonode_apply
Apply a Geometry Nodes group to an object as a modifier, setting input values for numbers, booleans, vectors, or object/material names. Returns the modifier name and current input state.
Instructions
Apply an existing Geometry Nodes group to an object as a modifier and optionally set input values. Returns the modifier name and current input state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| inputs | No | Mapping of input socket names to values. Numbers, booleans, [x,y,z] vectors, and object/material names (as strings) are accepted. | |
| node_group | Yes | Name of an existing GeometryNodeTree in bpy.data.node_groups | |
| object_name | Yes | Name of the object to add the modifier to |