Skip to main content
Glama
SekaiNoOwari77

mcp-3d-modeling-agent

blender_material_procedural_preset

Creates complex procedural materials in Blender from named presets, building a full shader node tree for realistic surfaces with customizable color, scale, and wear.

Instructions

Create a complex procedural material from a named preset with one call. Builds a full shader node tree. Presets: VEHICLE_PAINT, BRUSHED_METAL, CHROME, RUBBER, CARBON_FIBER, ASPHALT, TARMAC, WORN_METAL, GLASS, PLASTIC_GLOSSY, PLASTIC_MATTE, CONCRETE, FABRIC, REFLECTIVE_TAPE, LED_DISPLAY, RUST, GOLD, COPPER, SCRATCHED_PAINT, SNOW, WATER, WOOD, BRICK.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName for the new material
colorNoOverride base color as RGBA (0-1). Optional; each preset has a sensible default.
scaleNoTexture scale multiplier (default 1.0). Affects procedural pattern size.
presetYesPreset type to create
wear_amountNoWear/aging intensity 0-1 (used by presets that support it, e.g. WORN_METAL, SCRATCHED_PAINT)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.4.0

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must carry the behavioral burden, and it does disclose the core effect: creating a material and generating a shader node tree. However, it does not state whether the material is assigned to an object, whether an existing material with same name is overwritten, or what the caller receives as a result. This is adequate but leaves important side effects implicit.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is tight and front-loaded: it states the operation, the one-call advantage, the node-tree behavior, and then the preset names. The preset enumeration is long but operationally necessary, and there is no filler or repetition beyond that.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

All parameters are documented by the schema and the core behavior is clear, so an agent can invoke it. But without annotations or an output schema, the description leaves important context unspecified: assignment behavior, name-collision behavior, and return value. For a tool in a large material-related sibling group, these gaps make the definition only minimally complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already explains name, preset, color, scale, and wear_amount. The description adds no new parameter-level semantics beyond repeating the preset list, so the baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description specifies a precise verb+resource: create a complex procedural material from a named preset in one call. It also says the tool builds a full shader node tree, which clearly distinguishes it from material_create, set_principled, node_add, and other sibling material tools. The preset list reinforces what the tool produces.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'with one call' and 'builds a full shader node tree' gives an agent a clear context: use this when you want a ready-made procedural material without assembling nodes manually. It does not explicitly name alternatives or state when not to use it, so it falls short of a 5, but the usage context is otherwise clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/SekaiNoOwari77/mcp-3d-modeling-agent'

If you have feedback or need assistance with the MCP directory API, please join our Discord server