blender_mesh_extrude
Extend mesh geometry by extruding selected faces, edges, or vertices along a specified offset vector. Creates new geometry from existing elements for 3D modeling.
Instructions
Extrude faces, edges, or vertices along an offset vector. The most fundamental mesh modeling operation - creates new geometry by extending existing elements outward.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | What to extrude: FACES (individual or region), EDGES, or VERTICES | FACES |
| offset | Yes | Extrusion direction and distance [x, y, z] | |
| indices | Yes | Indices of faces/edges/vertices to extrude | |
| individual | No | Extrude each face individually (only for FACES mode) | |
| object_name | Yes | Name of the mesh object |