blender_sculpt_extract_mask
Isolate sculpt masks by extracting them as separate mesh objects, ideal for creating armor or detail pieces. Add thickness to the extracted shell to produce solid geometry.
Instructions
Extract the masked region of a sculpt as a separate mesh object. Creates a new mesh from faces above the mask threshold, optionally adding thickness via solidify. Useful for creating armor plates, panel lines, or detail pieces from sculpted forms.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| thickness | No | Thickness of the extracted shell (default: 0.05) | |
| object_name | Yes | Name of the mesh object with an active sculpt mask | |
| smooth_iterations | No | Number of smooth iterations on the extracted boundary (default: 2) |