blender_bake_curvature
Bake curvature maps from mesh geometry, mapping concave areas to dark and convex to bright for edge wear, dirt, and procedural texture masks.
Instructions
Bake a curvature map from mesh geometry. Calculates per-vertex curvature using the dot product of vertex normals vs averaged neighbor normals. Maps concave areas to dark, convex to bright (or both). Useful for edge wear, dirt accumulation, and procedural texturing masks.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| resolution | No | Output texture resolution in pixels (default 2048) | |
| cavity_type | No | Which curvature to capture: CONCAVE (cavities dark), CONVEX (edges bright), or BOTH (default BOTH) | |
| object_name | Yes | Name of the object to calculate curvature for | |
| output_path | Yes | Full file path for the output curvature map |