blender_object_set_origin
Reposition an object's origin (pivot point) to its geometry center, center of mass, center of volume, or a custom 3D cursor location, ensuring accurate transformations and scene alignment.
Instructions
Set the origin (pivot point) of an object
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | Name of the object | |
| origin_type | No | How to compute the new origin | |
| cursor_location | No | Set 3D cursor here first (used with ORIGIN_CURSOR) |