blender_sculpt_multires_reshape
Manage multiresolution sculpting detail by subdividing, unsubdividing, rebuilding, applying base mesh changes, or removing higher/lower modifier levels.
Instructions
Manage multiresolution modifier levels for sculpting. SUBDIVIDE adds a level, UNSUBDIVIDE removes the highest level, REBUILD reconstructs subdivisions, APPLY_BASE applies sculpted changes to the base mesh, DELETE_HIGHER removes levels above current, DELETE_LOWER removes levels below current.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action to perform on the multires modifier | |
| object_name | Yes | Name of the mesh object with a Multires modifier |