blender_ai_mesh_decimate
Reduce polygon count of 3D meshes while preserving shape using collapse, un-subdivide, or planar methods. Optionally limit to vertex groups and preserve UV seams.
Instructions
Reduce polygon count of a mesh while preserving shape. Supports COLLAPSE, UN_SUBDIVIDE, and PLANAR methods. Can target specific vertex groups and optionally preserve UVs.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ratio | No | Target ratio of faces to keep (0.0-1.0, default: 0.5) | |
| method | No | Decimation method (default: COLLAPSE) | COLLAPSE |
| object_name | Yes | Name of the mesh object to decimate | |
| triangulate | No | Triangulate mesh before decimating (default: false) | |
| preserve_uvs | No | Preserve UV seams during decimation (default: true) | |
| vertex_group | No | Vertex group name to limit decimation to (optional) | |
| invert_vertex_group | No | Invert vertex group selection (default: false) |