blender_msfs_create_collision_box
Create a box collision primitive for an object, with optional padding and collision type (collider, road, water, trigger) for physics simulation.
Instructions
Create a box collision primitive for an object (most efficient for physics)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| padding | No | Extra padding around the bounding box | |
| object_name | Yes | Name of the object to create collision for | |
| collision_type | No | Type of collision |