blender_msfs_livery_setup_paint_mode
Prepare a 3D object for texture painting: generate a UV map and paint texture at a selectable resolution, enabling immediate MSFS livery painting.
Instructions
Set up an object for texture painting with UV map and paint texture
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| create_uvs | No | Create UV map if none exists (default: true) | |
| object_name | Yes | Name of the object to paint | |
| texture_resolution | No | Texture resolution [width, height] (default: [4096, 4096]) |