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SekaiNoOwari77

mcp-3d-modeling-agent

blender_msfs_livery_setup_paint_mode

Prepare a 3D object for texture painting: generate a UV map and paint texture at a selectable resolution, enabling immediate MSFS livery painting.

Instructions

Set up an object for texture painting with UV map and paint texture

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
create_uvsNoCreate UV map if none exists (default: true)
object_nameYesName of the object to paint
texture_resolutionNoTexture resolution [width, height] (default: [4096, 4096])

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observedv0.4.0

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must disclose behavior on its own. It states that a UV map and paint texture are created, but does not say whether existing UV maps/textures/material assignments are overwritten, whether the object must already exist, or whether the operation is destructive/reversible.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence with no filler, and the main action is front-loaded. It is slightly terse but not bloated.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations and no output schema, the description leaves important context uncovered: prerequisites, side effects on material/UV state, how it relates to other livery painting tools, and what success looks like. It is adequate only as a minimal summary.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the parameters are already documented in the input schema. The description adds no detail beyond the schema, such as how texture_resolution relates to the paint texture, so the baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a concrete action ('Set up an object for texture painting') and the artifacts involved ('UV map and paint texture'), so an agent understands the tool's role. It does not explicitly contrast it with nearby livery tools like blender_msfs_livery_set_paint_brush or create_paint_layers, so it falls just short of full differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to call this tool, what prerequisites apply, or which sibling tool should be used instead (e.g., for brush setup or paint-layer creation). The intended usage is only weakly implied by the verb 'Set up'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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