blender_physics_rigid_body_batch
Add rigid body physics to multiple objects simultaneously, with an optional ground object set as a passive collider for realistic interactions.
Instructions
Add rigid body physics to multiple objects at once. Optionally designate a ground/floor object as a PASSIVE collider.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Mass for all objects in kilograms. Default: 1.0 | |
| body_type | No | Type of rigid body for all listed objects. Default: ACTIVE | |
| object_names | Yes | List of object names to add rigid bodies to | |
| ground_object | No | Optional name of an object to set as PASSIVE (ground/floor collider). This object does not need to be in object_names. |