blender_geonode_deform_curve
Deform a mesh along a curve using Geometry Nodes, with stretch or clamp options for length.
Instructions
Deform a mesh along a curve using Geometry Nodes. The mesh is stretched or fitted along the curve length. Useful for roads, rails, cables, and profile sweeps.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| stretch | No | If true, stretch the mesh to fill the curve length; otherwise clamp to original mesh length | |
| curve_name | Yes | Name of the curve object to deform along | |
| object_name | Yes | Name of the mesh object to deform |