blender_ai_auto_uv
Generate UV maps for mesh objects using SMART or LIGHTMAP projection, with adjustable island margin, angle limit, and aspect correction to prepare models for texturing.
Instructions
Generate UV maps for a mesh using SMART or LIGHTMAP projection. Controls angle limit, island margin, area weighting, and aspect correction.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | No | UV projection method (default: SMART) | SMART |
| angle_limit | No | Angle limit for island detection in degrees (default: 66.0) | |
| area_weight | No | Weight for face area in island placement (default: 0.0) | |
| object_name | Yes | Name of the mesh object to UV unwrap | |
| island_margin | No | Margin between UV islands (default: 0.02) | |
| uv_layer_name | No | Name for the UV layer (optional, auto-generated if not specified) | |
| correct_aspect | No | Correct for non-square textures (default: true) | |
| scale_to_bounds | No | Scale UV islands to fill UV space (default: true) |