blender_autorig_preset
Generate complete bone hierarchies for bipeds, quadrupeds, vehicles, mechanical arms, turrets, wheels, doors, pistons, and landing gear. Optionally auto-weight meshes and configure for MSFS export.
Instructions
One-call auto-rig generator. Creates a complete bone hierarchy for common use cases: BIPED (humanoid), QUADRUPED (four-legged), VEHICLE (wheels + steering), MECHANICAL_ARM (IK chain), TURRET (rotate + elevate), WHEEL_ASSEMBLY (axle + spin), DOOR_HINGE (limited rotation), PISTON (stretch-to pair), LANDING_GEAR (retract chain). Optionally auto-weights the mesh and configures for MSFS export.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object_name": "<object_name>",
"preset": "<preset>"
},
"name": "blender_autorig_preset"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | Yes | Preset rig type to generate | |
| auto_weight | No | Automatically parent mesh with armature deform + automatic weights (default: true) | |
| object_name | Yes | Name of the mesh object to rig (required for auto-weighting) | |
| msfs_compatible | No | Use MSFS-compatible bone naming conventions (default: false) |