blender_autorig_preset
Generate complete bone hierarchies for bipeds, quadrupeds, vehicles, mechanical arms, turrets, wheels, doors, pistons, and landing gear. Optionally auto-weight meshes and configure for MSFS export.
Instructions
One-call auto-rig generator. Creates a complete bone hierarchy for common use cases: BIPED (humanoid), QUADRUPED (four-legged), VEHICLE (wheels + steering), MECHANICAL_ARM (IK chain), TURRET (rotate + elevate), WHEEL_ASSEMBLY (axle + spin), DOOR_HINGE (limited rotation), PISTON (stretch-to pair), LANDING_GEAR (retract chain). Optionally auto-weights the mesh and configures for MSFS export.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | Yes | Preset rig type to generate | |
| auto_weight | No | Automatically parent mesh with armature deform + automatic weights (default: true) | |
| object_name | Yes | Name of the mesh object to rig (required for auto-weighting) | |
| msfs_compatible | No | Use MSFS-compatible bone naming conventions (default: false) |