blender_material_convert_to_pbr
Convert a material's node tree into a clean Principled BSDF PBR setup. Extract color, roughness, metallic values and rebuild for GLTF, UE5, MSFS, or generic targets.
Instructions
Convert a material's existing node tree to a clean Principled BSDF setup. Analyzes current nodes to extract color, roughness, metallic, etc., then rebuilds as a standard PBR graph compatible with the target format.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_name | Yes | Name of the material to convert | |
| target_format | Yes | Target format to optimize the PBR setup for |