blender_material_set_principled
Configure Principled BSDF shader parameters for a Blender material. Adjust base color, metallic, roughness, alpha, emission, and specular IOR to define its surface appearance.
Instructions
Configure Principled BSDF shader parameters
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| alpha | No | Alpha (0-1) | |
| metallic | No | Metallic (0-1) | |
| roughness | No | Roughness (0-1) | |
| base_color | No | Base color RGBA | |
| material_name | Yes | Name of the material | |
| emission_color | No | Emission color RGB | |
| emission_strength | No | Emission strength | |
| specular_ior_level | No | Specular IOR level |