blender_mesh_mark_seam
Mark or clear UV seams on mesh edges to define cuts for UV unwrapping, preparing objects for texture mapping. Specify edges or use selected edges.
Instructions
Mark or clear UV seams on edges. UV seams define where the UV map is cut for unwrapping. Essential for texture mapping preparation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clear | No | Clear seam marking instead of setting it | |
| object_name | Yes | Name of the mesh object | |
| edge_indices | No | Edge indices to mark (omit to use selected_only) | |
| selected_only | No | Apply to currently selected edges (if edge_indices not provided) |