blender_mesh_subdivide
Subdivide selected edges or faces to add geometry resolution without affecting the entire mesh. Specify cuts, smoothing, and edge indices for targeted refinement.
Instructions
Subdivide selected edges/faces to add resolution. Add geometry where needed without subdividing the entire mesh.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cuts | No | Number of cuts per edge | |
| smoothness | No | Smoothing factor (0=sharp, 1=smooth) | |
| object_name | Yes | Name of the mesh object | |
| edge_indices | No | Edge indices to subdivide (omit to subdivide all) | |
| quad_corner_type | No | How to handle quad corners during subdivision | STRAIGHT_CUT |