blender_physics_cloth_add
Add cloth simulation to any mesh object. Use material presets, pin vertex groups, set collision objects, and apply wind for realistic fabric behavior.
Instructions
Add cloth simulation to a mesh object. Supports material presets (silk, cotton, denim, etc.), vertex group pinning, collision objects, and wind.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | No | Material preset controlling stiffness, mass, and damping. Default: COTTON | |
| object_name | Yes | Name of the mesh object to add cloth simulation to | |
| wind_strength | No | Strength of wind force. 0 = no wind. Default: 0.0 | |
| wind_direction | No | Wind direction as [x, y, z] vector. Default: [1, 0, 0] | |
| pin_vertex_group | No | Name of a vertex group to pin (vertices in this group stay fixed in place) | |
| collision_objects | No | Names of objects that the cloth should collide with |