blender_armature_create
Construct a precise 3D armature skeleton by defining bones with head, tail, parent, connection, and roll parameters. Ideal for building custom rigs from known bone positions.
Instructions
Create an armature from a list of bone definitions. Each bone specifies head/tail positions, optional parent, connection state, and roll angle. Use this for precise skeleton construction from known bone positions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name for the armature object (default: 'Armature') | |
| bones | Yes | Array of bone definitions | |
| display_type | No | Armature display style (default: OCTAHEDRAL) |