blender_bake_highpoly_to_lowpoly
Bake high-poly surface detail onto a low-poly mesh, transferring normals, ambient occlusion, and other maps into game-ready textures.
Instructions
Bake detail from a high-poly mesh onto a low-poly mesh using 'selected to active'. Ideal for transferring normals, AO, and other maps from a sculpt or subdivision model to a game-ready low-poly mesh.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| margin | No | Bake margin in pixels (default 16) | |
| samples | No | Cycles render samples (default 128) | |
| channels | No | Channels to bake (default: [NORMAL, AO]) | |
| output_dir | Yes | Directory to save baked textures | |
| resolution | No | Texture resolution in pixels (default 2048) | |
| lowpoly_name | Yes | Name of the low-poly target object (active) | |
| highpoly_name | Yes | Name of the high-poly source object (selected) | |
| output_format | No | Image output format (default PNG) | |
| output_prefix | No | Filename prefix (defaults to lowpoly object name) | |
| cage_extrusion | No | Cage extrusion distance (default 0.1) |