blender_msfs_create_emissive_material
Create emissive materials for flight simulator gauges, displays, and lights. Define base color, emissive color, strength, and day/night variation for realistic glow.
Instructions
Create an emissive/light material for flight simulator (gauges, displays, lights)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| base_color | No | RGBA base color (daytime appearance) | |
| is_day_night | No | Emission varies with time of day (night-only glow) | |
| material_name | Yes | Name for the material | |
| emissive_color | No | RGB emissive color | |
| emissive_strength | No | Emission intensity (default: 1.0) |