blender_sculpt_remesh_voxel
Apply voxel remesh to create uniform quad topology. Cleans boolean results and imported meshes, preparing models for sculpting. Smaller voxel size adds detail.
Instructions
Apply voxel remesh to create a uniform topology. Converts the mesh to a voxel representation and back, producing evenly-spaced quads. Useful for cleaning up boolean results, imported meshes, or preparing for sculpting. Smaller voxel_size = higher detail but more polygons.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| smooth | No | Apply smoothing after remesh (default: false) | |
| fix_poles | No | Attempt to fix topology poles after remesh (default: false) | |
| voxel_size | No | Size of voxels in world units - smaller = more detail (default: 0.05) | |
| object_name | Yes | Name of the mesh object to remesh |