blender_ai_texture_from_render
Generates a texture for a Blender object from its depth or normal render using ControlNet guidance. Provide an object name and a text prompt to create and apply a matching surface texture.
Instructions
Generate a texture from a depth or normal render of a Blender object using ControlNet guidance
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | Random seed for reproducible results | |
| prompt | Yes | Text description of the desired texture (e.g., 'weathered stone wall') | |
| auto_apply | No | Automatically apply generated texture to the object | |
| object_name | Yes | Name of the Blender object to render and generate texture for | |
| control_type | No | Type of control image to render (depth map or normal map) | depth |
| negative_prompt | No | What to avoid in generation | |
| controlnet_strength | No | ControlNet conditioning strength |