blender_scatter_on_surface
Scatter objects like bolts, rivets, or vegetation across a mesh surface with control over count, random scale, rotation, and optional vertex group to restrict placement.
Instructions
Scatter objects on a mesh surface using a particle system — bolts, rivets, damage marks, vegetation. Control count, randomization, and area restriction.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | Random seed for reproducible scattering | |
| count | No | Number of scattered instances | |
| scale_max | No | Maximum random scale factor | |
| scale_min | No | Minimum random scale factor | |
| vertex_group | No | Vertex group to restrict scattering area (optional) | |
| source_object | Yes | Name of the object to scatter | |
| target_object | Yes | Name of the surface object to scatter on | |
| rotation_random | No | Random rotation factor (0-1) |