blender_material_node_group_create
Create a reusable shader node group with named inputs and outputs, then instantiate it in any material as a ShaderNodeGroup node.
Instructions
Create a reusable shader node group with defined inputs and outputs. The group can later be instanced inside any material via a ShaderNodeGroup node.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name for the node group | |
| inputs | No | Input socket definitions | |
| outputs | No | Output socket definitions |