blender_sculpt_mask_by_topology
Create sculpt masks from mesh topology to control which areas are affected by sculpting. Options include cavity, fill, clear, or random masks, with optional blur for smoother edges.
Instructions
Create sculpt masks based on topology features. Masks control which parts of the mesh are affected by sculpting operations. CAVITY masks concave areas, ALL fills the entire mask, NONE clears it, RANDOM creates a random mask pattern. Optional blur smooths mask edges.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| invert | No | Invert the mask after creation (default: false) | |
| mask_type | Yes | Type of mask to create | |
| object_name | Yes | Name of the mesh object | |
| blur_iterations | No | Number of blur/smooth passes on the mask (default: 0) |