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set_main_scene

set_main_scene

Define the main scene for a Godot project by specifying the project and scene paths, enabling the project to start with the correct scene on launch.

Instructions

Set the main scene in project.godot

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesScene path (relative to project)
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no readOnly or destructive hints, so the description must disclose behavioral traits. It does not mention that this modifies the project.godot file, overwrites existing settings, or requires the project to be closed. The claim 'Set the main scene' is generic and lacks transparency about consequences.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise at one sentence, but it is front-loaded and to the point. It could benefit from a brief note about the effect on the project file, but it is not verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and the tool's modifying nature, the description should explain what happens after setting the main scene (e.g., project reload, next launch). It does not cover side effects or prerequisites, leaving it incomplete for an agent to fully understand the tool's impact.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Both parameters are fully described in the input schema (100% coverage), so the description adds no additional meaning. Baseline of 3 is appropriate as the schema already handles parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Set the main scene') and the target resource ('in project.godot'), making the purpose evident. However, it does not explicitly differentiate from siblings like 'manage_scene_structure', though the name is specific enough.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives, such as when to set a main scene vs. just having a scene open. The description provides no context for usage or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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