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game_click

game_click

Click at specified coordinates in a running Godot game window, with optional mouse button selection.

Instructions

Click at a position in the running Godot game window

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesX coordinate to click
yYesY coordinate to click
buttonNoMouse button (1=left, 2=right, 3=middle). Default: 1
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title, so the description carries the full burden. It does not disclose any behavioral traits such as whether the click is instantaneous, any permissions required, or side effects. The minimal description fails to inform the agent about expected behavior beyond the obvious.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no wasted words. However, it lacks important details that could be included without sacrificing brevity. It is appropriately front-loaded but could be more informative.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool that performs a click action in a game window, the description should clarify coordinate system, behavior if coordinates are out of bounds, and that it simulates a mouse click. It lacks such context and is minimal for a mutation-like tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no extra meaning beyond the parameter descriptions in the schema (e.g., 'X coordinate to click'). No value added.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description uses a specific verb ('click') and clearly identifies the target resource ('position in the running Godot game window'). It effectively distinguishes from sibling tools like 'game_mouse_move' and 'game_mouse_drag' which handle different mouse actions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., 'game_key_press' or 'game_mouse_drag'). The description does not mention any context, prerequisites, or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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